Home   News   Visitor   Data   Topics    











Instructional Technology Literacy for Educators


"If we teach today as we taught yesterday, we rob our children of tomorrow!"   ~John Dewey
 
"There can be infinite uses of the computer and the new age of technology, but if teachers themselves are not able to bring it into the classroom and make it work, then it fails." ~Nancy Kassebaum, US Senator
   

Today’s generation of student requires instruction that is learner-centered and interactive. Technology is an essential component of the active learning process and should be seamlessly integrated into the curriculum.  Using technology is not an isolated event.  Fundamental to integration of instructional technology resources is the need to understand how learning and teaching has changed due to technological advances.  Educators must understand that the use and application of technology must be safe, equitable, fluid, and ethical.  Today’s educators require troubleshooting skills, the ability to assess and manage the integration of technology, and the capacity to identify the authenticity and the credibility of resources and technology.

Due to the evolving nature of technology, as illustrated by the Horizon Report, and the varying needs of districts, classrooms, and students, it is essential to continually evaluate current trends and available technologies and their instructional implications.

To be a 21st century educator and work with today’s students, educator preparation programs and school districts need to plan for and develop instructional technology literacy for all educators.  Based on this essential understanding, educators from around the state assisted in developing the following list of current (2011) instructional technologies and resources vital to classroom instruction. Educators identified technologies in two categories:  those technologies widely used and require proficiency, and those emerging technologies that all educators should be exposed to.


Proficiency In: Exposure To:

Productivity Suite Software (word processing,
spreadsheet, database, presentation software; e.g.,
Microsoft Office)*

Online Collaboration Tools (e.g., Google Apps, Skype)
Web conferencing (e.g., GoToMeeting, Webex)
Learning Handheld Devices
Internet Search Strategies
Interactive White Boards
Interactive Response Systems and Software
Content Management Systems (e.g., Moodle)*
Data Management Tools (e.g., data dashboards)
Digital/portable video cameras (e.g. Flip cameras)*
Online/Distance (global) learning tools
Badgerlink
ECB (Education Communications Board) Resources
Video Resources (including online)
Blogs, Wikis
Social Media/Web 2.0/3.0 (interactive
communication tools)

Professional virtual learning communities

Assistive technology for accommodations
Interactive Applets
Network Structure
Podcasting/Vodcasting
Mobile Computing
E-textbooks and assessments
Document Cameras and other display technologies
Backchannel Communications (e.g., Twitter)*
Social Bookmarking (e.g., Diigo)
Educational Gaming
Digital Storytelling Programs


In addition to using the technologies previously listed, the following is a breakdown of technologies specific to particular instructional areas.


Art Music

Film and Digital Cameras
Graphic Design Software (e.g., Adobe Illustrator)*

Electronic Keyboards
Music Design/Development Software

Business & Information Technology Science

Advanced Production Suite Software
(e.g., Microsoft Office)*
Accounting Software
Web Design/Development Software (e.g.,
Dreamweaver, Drupal, Joomla)

Digital Cameras and Photo Enhancement Software
Desktop and Graphic Design Software (e.g.,
InDesign, Illustrator)

Financial Calculators
Point of Service Software
Voice Recognition Software
Video/Graphics Editing Equipment and Software

Vernier Probes
Data collection handheld devices and apps
Standard and Digital Mircroscopes
Modeling Software

Health Science Occupations

Medical Equipment Operation
Body Systems/Pathology Software
Healthcare Informatics
Patient Simulation Systems

Mathematics Technology & Pre-Engineering Education

Graphing Calculators or apps
Dynamic Software (e.g., Geometer’s Sketchpad, Fathom)*
Spreadsheet Software
Virtual Manipulatives

Computer Aided Design Software
3D Modeling Software (e.g., AutoDesk)*
CNC router/lathe/mill/plasma Software (e.g., MasterCam)*

Library Media Specialist Marketing

Library Automation Software
E-readers and e-books
Collaborative Annotation Tools

Return on Marketing Investment Calculators
Recency, Frequency, Monetary Software
Credit Card Processing Applications
Point of Service Software

Environmental Education

Standard and Digital Microscopes
Modeling software

Agriculture Special Education

GPS Software and Equipment (e.g., Arcview)
Landscaping Software
Vernier Probes/Equipment

Multiple software/hardware tools for effective instruction with students with disabilities, examples include:
Screenreading Software (e.g., Kurzweil 3000)*
Picture Communication Software
(e.g., BoardMaker)*
Voice to Text Software (e.g., Write Outloud)*
Touch Transfer Software (e.g., Touch Window)*

English/Language Arts
Collaborative Annotation Tools (e.g., Google Apps)
World Languages

Online Language Lab (e.g., Webswami)*
Online Dictionaries
Mapping Web 2.0 Tools (e.g., Google Earth)*

*Software or technology listed here does not constitute an endorsement by the Department of Public Instruction, nor are these examples a complete listing of possible options for the classroom.

Click here for print version of this document.

____________________

Support for the contents of this webpage are derived from the following resources:

     2011 Horizon Report. New Media Consortium: 2011.

     Turner, Laura. "20 Technology Skills that Every Educator Should Have." Guide2DigitalLearning,
     Sponsored by Hewlett Packard and Intel: 2010.


For questions about this information, contact Jennifer Wegner (608) 266-2348

Last updated on 9/12/2011 10:36:22 AM